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The current implementation of webgpu is now merged in the main branch of the babylon.js github repository You can choose to include the transparency directly in your diffuse texture, or create an opacity map. Webgpu is now supported by node material and can be defined in the editor.
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Hello and welcome to the babylon.js documentation Babylon supports png, dds and tga formats for texture transparency To produce a babylon.js scene, code is written in javascript which the babylon.js engine processes and displays the result on screen
The scene can alter through changes to the meshes, the lights or camera position.
In moving through the introduction we introduce you to the features of babylon.js We present code examples using our playground, show you how to add models to your website and how to import your own models into your babylon.js game or app.
